Monday, February 17, 2014

B/R Agro 2.0

    I've slowly been making improvements to the B/R standard deck I posted several weeks ago. There is still some improvements I can make to it, but it is much more consistent than it's first iteration. So without further ado here is the deck.

Creatures: 24
4 x Firedrinker Satyr
3 x Rakdos Cackler
4 x Rakdos Shred-Freak
3 x Burning-Tree Emissary
2 x Mogis's Marauder
2 x Boros Reckoner
2 x Mogis, God of Slaughter
4 x Gray Merchant of Asphodel

Spells: 14
4 x Duress
4 x Dreadbore
4 x Lightning Strike
2 x Whip of Erebos 

Land: 23
1 x Blood Crypt
4 x Rakdos Guildgate
9 x Mountain
9 x Swamp



    Changes I'm considering are getting rid of the Marauders and replacing them with Reckoners, getting another emissary and cackler, and dropping duress. Duress is a great card, but it slows down my deck a little, and I face a lot of creature heavy decks so many times it is a wasted card.

    The main problem I have with this deck is it stalling out mid game. It usually hits pretty hard the first couple turns, but if I can't kill my opponent before he settles in, they usually have a way with dealing with my creatures. Mogis has helped me out in the end game a lot, and I might actually consider running 4 of him, even though I usually don't like to run that many of one legendary.

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